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Just taking my mods for a walk
Just taking my mods for a walk









just taking my mods for a walk

Unless the other mod makes edits to the Tunnel or the Desert maps, it should work just fine. It's probably compatible with most other expansions, too, but these are the ones I've tested so far. Walk to the Desert is compatible with the maps Stardew Valley Expanded and the Boarding House and Bus Stop Extension. If you still see NPCs wandering around, please message me and give me as much information as possible - which NPC, which map, and what time of day.Īdded Custom NPC Exclusions as a requirement - prevents Christmas giftee absenteeism.įinally figured out how to fix the sound effect for walking on roads. Quick fix for the wandering NPC problem - as funny as it is to see Pam staring at a rock in the meadow, that's not what's supposed to happen! There's no beer, Pam! Go home! I have the framework in place for A Wittily Named Recolor, but I haven't finished implementing it yet. Support for A Vibrant Pastoral Recolor has now been added.

just taking my mods for a walk

Your smapi logs should be much less cluttered now, haha. Now there is a horse path, clearly marked by little signs, that will get you safely to the other side.Īlso finally finished the restructuring and rewriting of the map recolors. _-Īdded a workaround for the new tunnel behavior that forces you to dismount your horse (or tractor) at the entrance to the tunnel.

just taking my mods for a walk

Further fixes still needed to make compatible with other mods - I'll hopefully get this figured out soon. Quick fix to make the horse path compatible to the new vanilla staircase added late game. the road is long, and it's full of monsters! You'll want to either take a sword, or run fast. Ever thought it was unfair you can walk everywhere in town, but you can't walk to the desert?īut there are reasons that everybody else just takes the bus.











Just taking my mods for a walk